Targeting systems replaced pressing [E] near floating world markers. By raycasting the player's crosshair onto specific entity models or coordinate boxes, qb-target reduces client CPU usage from 0.08ms down to 0.00ms idle.
Mastering qb-target: Creating Interactive Ped, Zone, and Entity Context Menus
Written by RolePlay.ly QBCore Lead
Senior engineering lead at RolePlay.ly Studios. Specializing in FiveM server architecture, 0.00ms resmon optimization, and QBCore/ESX framework bridges.